Necromancer PvE | Dungeon Scepter/Focus, Staff | Damage Raid Necro
Table of Contents
Summary
This build is designed for content that is not properly know at this point so it might turn out to be suboptimal, but it also is potent enough for current high level PvE play. This build combines basicaly everything you think a Necro should be doing into one, providing soft CC, boon removal and sustained ranged DPS aswell as the vampiric aura. The damage obviously isn't the highest you will ever observe but it is basicaly always sustainable.
I personaly hope that with the addition of raids condition damage, boon removal and furthermore safe ranged dps will become more important and this build combines all this.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
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- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
- 0Might: 15 sProtection: 3 s
Weapon and Skill Details
Th weapon loadout is pretty straightforward, scepter for the dps and focus for vulnerability, chill and boonremoval.
The go to PvE heal, provides extra damage and sustain as well as decent mightstacking.
Dmg, vuln stacking, Aoe prot and a dark field for whirl finishers, can also be a decent heal if casted into groups. Can be replaced with Well of Corruption if more boonremoval is needed.
Decent dmg and Aoe might, what is there not to love
This boonremoval isn't realy often needed at the moment, but atleast it provides the conditions to trigger Plague Sending. Can be replaced by Corrosive Poison Cloud or Epidemic but keep in mind that those apply weakness to you so you might have trouble triggering Plague Sending.
For Elite it's hard to choose what will be the best, but Lich has the boonremoval fitting for the theme of this Build so let's go with that.
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Trait Details
With all the passive signet Procs you can go for Signets of Suffering while only sacrificing one utility slot, leaving room for traited corruptions aswell as the one traited well.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2007 (+40)
- Toughness 1040 (+40)
- Attack 2915 (+921)
- Power 1921 (+921)
- Critical Hit 50% (+50%)
- Precision 1961 (+961)
Secondary Stats
- Condition Damage 2131 (+2131)
- Condition Duration 50% (+50%)
- Damage 994 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
As you can see this build has decent vuln stacking and perma poison as well as soft CC and fears making it rather potent in the field of aggressive control.
Self buffing obviously is realy good as on any Necromancer running spite.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 77
- Condition Damage: 63
- Power: 45
- Precision: 45
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
- Defense: 77
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
- Defense: 330
- Condition Damage: 141
- Power: 101
- Precision: 101
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
- Defense: 203
- Condition Damage: 94
- Power: 67
- Precision: 67
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Armor Stat Totals
- Defense 967
- Condition Damage 614
- Might Duration 45%
- Power 315
- Precision 315
Rune Bonuses
Superior Rune of the Aristocracy- Condition Damage: 25
- Might Duration: 10%
- Condition Damage: 50
- Might Duration: 15%
- Condition Damage: 100
- +20% might duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
Accessories & Jewels
Accessory Totals
- Power:426
- Precision:466
- Condition Damage:692
- Toughness:40
Weapon Set Sigils
- Weapon Strength: 940-1060
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 873-927
- Condition Damage: 125
- Power: 90
- Precision: 90