Ranger PvE | Open World Longbow, Axe/Warhorn | Damage Roaming Spirit
Table of Contents
Summary
General PvE build for roaming and farming mobs. Not too useful in dungeons due to Spirits Unbound trait ironically. Moving from AoE to AoE isnt going to keep them alive. Plus longbow in dungeons doesnt help party in most situation.
I. Weapons and Skills
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- Cold Snap20Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.Chilled: 3 s
- Call Lightning20Your storm spirit strikes the area with a powerful blast of electricity.Daze: 3 s
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Weapon and Skill Details
Spirits being able to move with you is great for open world especially moving from mob to mob. Storm spirit replaces our needed Signet of the Hunt and goes with Warhorn's Call of the Wild.
Axe weapon swap is when mobs get too close, Frost and Storm active adds extra damage and CC while adding Power stacks with Bloodlust sigil.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
Marksmanship - Change VIII Piercing Arrows when needed to VII Spotter.
Skirmishing- Agility Training can be changed to anything you need, I just like it so my pet can aggro much faster.
Nature Magic - Spirits Unbound can be swap for VII Nature's Vengeance or VIII Evasive Purity when inside dungeons.
III. Stat Specifics & Effects
Primary Stats
- Health 19882 (+3960)
- Vitality 1312 (+396)
- Armor 1980 (+0)
- Toughness 916 (+0)
- Attack 3805 (+1809)
- Power 2725 (+1809)
- Critical Hit 56% (+56%)
- Precision 1952 (+1036)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Duration 20% (+20%)
- Critical Damage 82% (+82%)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Ferocity 1232 (+1232)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 97
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 97
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 338
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 218
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1064
- Power 594
- Ferocity 399
- Precision 203
- Vitality 96
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:684
- Precision:462
- Ferocity:462
Weapon Set Sigils
- Weapon Strength: 920-1080
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -