Mesmer PvE | Fun Greatsword, Sword/Focus | Damage Mesmer Direct Damage
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Table of Contents
Summary
would ya look at that
I. Weapons and Skills
Weapon and Skill Details
yep, just look at it
Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Inspiration
- Mender’s PurityWhenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
- Medic’s FeedbackRevive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
- Restorative MantrasWhen you finish preparing a mantra you heal allies around you.
- Persisting ImagesPhantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
- Inspiring DistortionWhenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
- Warden’s FeedbackFocus weapon skills reflect projectiles and have their recharge reduced by 20%.
- Restorative IllusionsUsing a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
- Protected PhantasmsNewly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.
- Healing PrismEach illusion you control grants you 200 healing power. Whenever you heal yourself, you heal nearby allies by a small amount. 10 second internal cooldown.
- Mental DefenseWhenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
- Illusionary InspirationPhantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
- Temporal EnchanterGlamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.
Trait Details
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III. Stat Specifics & Effects
Primary Stats
- Health 16282 (+360)
- Vitality 1036 (+36)
- Armor 2286 (+366)
- Toughness 1366 (+366)
- Attack 3500 (+1400)
- Power 2345 (+1345)
- Critical Hit 54% (+54%)
- Precision 2040 (+1040)
Secondary Stats
- Boon Duration 25% (+25%)
- Condition Damage 302 (+302)
- Condition Duration 10% (+10%)
- Critical Damage 33% (+33%)
- Damage 1155 (+5%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 506 (+506)
- Healing Power 36 (+36)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
Stat and Effect Details
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IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Fire Flank Steak
Duration: 30min
Power: 100
Condition Damage: 70
Experience from Kills: 10%
Power: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Berserker's Exalted Masque
- Defense: 73
- Power: 60
- Precision: 43
- Ferocity: 43
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Mantle
- Defense: 73
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Coat
- Defense: 314
- Power: 134
- Precision: 96
- Ferocity: 96
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Gloves
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Pants
- Defense: 194
- Power: 90
- Precision: 64
- Ferocity: 64
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Berserker's Exalted Boots
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 920
- Power 453
- Precision 335
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 335
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Accessories & Jewels
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Accessory Totals
- Power:430
- Precision:534
- Toughness:330
- Condition Damage:196
Weapon Set Sigils
Berserker's Greatsword
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Speed
Gain Swiftness (20 seconds) on Killing a Foe.
Sigil of Superior Force
+5% damage.
Weapon Set I
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
Berserker's Sword
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Focus
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Hydromancy
You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Superior Force+5% damage.
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
V. Basic Gameplay
Main Skill Rotation
looked at it.