Ranger PvE | Dungeon Axe/Dagger, Sword/Torch | Damage Ranger Trapper
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Table of Contents
Summary
Ranger trapper
I. Weapons and Skills
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Blade
- Weapon Strength: 950-1050
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Brazier
- Weapon Strength: 828-972
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
III. Stat Specifics & Effects
Primary Stats
- Health 24452 (+8530)
- Vitality 1853 (+853)
- Armor 3129 (+1011)
- Toughness 2011 (+1011)
- Attack 2070 (+0)
- Power 1000 (+0)
- Critical Hit 9% (+9%)
- Precision 1108 (+108)
Secondary Stats
- Agony Resistance 55 (+55)
- Condition Damage 1711 (+1711)
- Damage 1070 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Morbach's Visage
- Defense: 102
- Condition Damage: 63
- Toughness: 45
- Vitality: 45
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Morbach's Shoulderguard
- Defense: 102
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Morbach's Guise
- Defense: 355
- Condition Damage: 141
- Toughness: 101
- Vitality: 101
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Morbach's Grips
- Defense: 165
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Morbach's Leggings
- Defense: 229
- Condition Damage: 94
- Toughness: 67
- Vitality: 67
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Morbach's Striders
- Defense: 165
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1118
- Condition Damage 614
- Toughness 345
- Vitality 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Trapper- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Accessories & Jewels
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:108
- Toughness:486
- Vitality:358
- Condition Damage:697
- Agony Resistance:25
Weapon Set Sigils
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Weapon Set I
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Mathilde's Blade
- Weapon Strength: 950-1050
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Brazier
- Weapon Strength: 828-972
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Weapon Set II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.