Mesmer PvE | Dungeon Sword/Sword | Damage Shatter PVE
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Table of Contents
Summary
Shatter Build for Dungeons/Fractals/SW.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
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- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
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- Counter Blade¾Shoot out a bolt that dazes foes in a line.Daze: 1 sDamage: 34Range: 900
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- Power Spike1Damage your foe.Damage: 324Range: 1,200
- Power Lock5Daze your foe.Daze: 1 sRange: 1,200
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Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 1967 (+0)
- Toughness 1000 (+0)
- Attack 3563 (+1513)
- Power 2460 (+1460)
- Critical Hit 67% (+67%)
- Precision 2327 (+1327)
Secondary Stats
- Agony Resistance 85 (+85)
- Critical Damage 75% (+75%)
- Damage 1103 (+5%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1131 (+1131)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Saphir's Masque
- Defense: 77
- Precision: 63
- Power: 45
- Ferocity: 45
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Saphir's Epaulets
- Defense: 77
- Precision: 47
- Power: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Saphir's Doublet
- Defense: 330
- Precision: 141
- Power: 101
- Ferocity: 101
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Saphir's Wristguards
- Defense: 140
- Precision: 47
- Power: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Saphir's Breeches
- Defense: 203
- Precision: 94
- Power: 67
- Ferocity: 67
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Saphir's Footwear
- Defense: 140
- Precision: 47
- Power: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Power 490
- Ferocity 415
- Precision 469
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
(Infused)
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Versatile Precise InfusionOmni Infusion
- Precision: 5
- Agony Resistance: 5
Accessory Totals
- Power:620
- Precision:568
- Ferocity:466
- Agony Resistance:45
Weapon Set Sigils
Zojja's Blade
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
Zojja's Blade
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
Sigil of Superior Force
+5% damage.
Precise InfusionOffensive Infusion
- Precision: 5
- Agony Resistance: 5
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise InfusionOffensive Infusion
- Precision: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Superior Force+5% damage.
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: -
Zojja's Artifact
- Weapon Strength: 873-927
- Power: 125
- Precision: 90
- Ferocity: 90
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise InfusionOffensive Infusion
- Precision: 5
- Agony Resistance: 5
Weapon Set II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.
Precise InfusionOffensive Infusion
- Precision: 5
- Agony Resistance: 5
Precise InfusionOffensive Infusion
- Precision: 5
- Agony Resistance: 5
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)