Warrior PvE | Dungeon Axe/Axe, Longbow | Damage Double Axe Shout Berseker
Table of Contents
Summary
A double axe specialized warrior berzeker build focusing on burst skill damage during berseker mode.
I. Weapons and Skills
- Double ChopChop your foe twice.Damage (2x): 480Range: 130
- Triple Chop1½Deliver three final chops to your foe.Damage (3x): 1,158Range: 130
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Weapon and Skill Details
Signet of Fury is a ood combat opener since it can max out the adrenaline allowing to start berseking faster. The other signet mostly stay on passive effect.
The shouts are very basic for both healing and sustain in combat as well as buffing yourself with might.
Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Trait Details
Strenght line:c
Restorasive Strenght gives extra might which is very helpful, while Great Fortitude provides more vitality making you survive longer. Axe mastery is the most important of alltraits in the build as the axes never change.
Tactics:
Mostly a survivability line that allows both sustain and as well some potential escape abilities, from leg specialist. It also provides extra healing via the shouts.
THE FINAL TRAIT LINE IS BERSEKER(the ite doesn't include it yet)
Savage instinc minor trait is very helpful as it provides another condi cleance.
Fir dealing more damage thminor trait is Blood reaction but you can also put Dead or alive as well if you will.
Eternal champion is very helpful with the stability as it allows you to land the burst attack without worrying being interrupted, plus grands might on stun break.
III. Stat Specifics & Effects
Primary Stats
- Health 22512 (+3300)
- Vitality 1330 (+330)
- Armor 2211 (+0)
- Toughness 1000 (+0)
- Attack 3681 (+1633)
- Power 2633 (+1633)
- Critical Hit 53% (+53%)
- Precision 2036 (+1036)
Secondary Stats
- Critical Damage 78% (+78%)
- Damage 1048 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1174 (+1174)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 121
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 363
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 242
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 1211
- Power 594
- Might Duration 45%
- Precision 299
- Ferocity 299
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
Accessory Totals
- Power:589
- Precision:387
- Vitality:18
- Ferocity:405
Weapon Set Sigils
- Weapon Strength: 857-1048
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 857-1048
- Power: 120
- Precision: 85
- Ferocity: 85