Warrior WvW | Small Group Greatsword, Rifle | Assaulter HOT BERSERKER.Tanky DPS. Gs, rifle 2.0
Table of Contents
Summary
Full trait link here:
http://gw2skills.net...wqEMkDBQFXAAA-w
Berserker trait choices
-Savage Instinct
-Blood Reaction
-Eternal Champion
*update. Using Headbutt instead of rampage, for better, consistent burst
Not a rifle spam build. I made greatsword the main weapon. You switch to rifle when they are wide open for that sweet gunflame finish.
Soldier armor w/ assassin trinkets,weapons make each attack hit hard while you have 22k health and 2.5k toughness. Marauders can be used instead if you want to pvp with this build
Plenty of stability
On demand instant adrenaline
15 seconds of resistance w/ berserkers stance
2 endure pain
Movement condis reduced by -50% duration
Powerful might gain with greatsword
-each crit of greatsword, no cooldown
+30% Might Duration
Burst combo 1:
Headbutt, Berserker mode, Hundred Blades, Whirlwind Attack, Arcing Slice
-a full burst that will take anyone down a notch. great if you get melee stunned, they usually dont expect the retaliation
Burst combo 2:
Signet of Fury,Berserkers Stance, berserker mode, Gun Flame spam
-on demand gun flame spam. Can get 3 gun flames before the mode ends
Burst combo 3:
Whirlwind attack, headbutt
-great way to reposition to connect the burst, evade while you can choose the direction
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
III. Stat Specifics & Effects
Primary Stats
- Health 22202 (+2990)
- Vitality 1299 (+299)
- Armor 2510 (+299)
- Toughness 1299 (+299)
- Attack 3295 (+1195)
- Power 2195 (+1195)
- Critical Hit 61% (+61%)
- Precision 2049 (+1049)
Secondary Stats
- Condition Duration (self) -20% (+-20%)
- Critical Damage 40% (+40%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 601 (+601)
- Might Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 121
- Power: 60
- Toughness: 43
- Vitality: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 121
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 363
- Power: 134
- Toughness: 96
- Vitality: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 242
- Power: 90
- Toughness: 64
- Vitality: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Armor Stat Totals
- Defense 1211
- Power 594
- Might Duration 10%
- Condition Duration (self) -20%
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
- Precision: 25
- Power: 15
- Ferocity: 15
- Precision: 25
- Power: 15
- Ferocity: 15
- Precision: 25
- Power: 15
- Ferocity: 15
- Precision: 25
- Power: 15
- Ferocity: 15
- Precision: 25
- Power: 15
- Ferocity: 15
- Precision: 25
- Power: 15
- Ferocity: 15
Accessory Totals
- Power:430
- Precision:630
- Ferocity:430
Weapon Set Sigils
- Weapon Strength: 995-1100
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 986-1205
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Accuracy+7% crit chance.