Engineer PvE | Dungeon Pistol/Pistol | Damage Core Cond Eng
100% (1) Approval
1 Votes - 800 Views
Table of Contents
Summary
Core version of the cond eng build, for end-game content.
I. Weapons and Skills
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
- 0Vigor: 2 s
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
III. Stat Specifics & Effects
Primary Stats
- Health 16322 (+400)
- Vitality 1040 (+40)
- Armor 2118 (+0)
- Toughness 1000 (+0)
- Attack 3041 (+961)
- Power 1961 (+961)
- Critical Hit 51% (+51%)
- Precision 1984 (+984)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Condition Damage 1616 (+1616)
- Condition Duration 25% (+25%)
- Damage 1080 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 50% (+50%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Verata's Visage
- Defense: 102
- Condition Damage: 63
- Power: 45
- Precision: 45
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Shoulderguard
- Defense: 102
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Guise
- Defense: 355
- Condition Damage: 141
- Power: 101
- Precision: 101
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Grips
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Leggings
- Defense: 229
- Condition Damage: 94
- Power: 67
- Precision: 67
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Verata's Striders
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Trapper
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
- Condition Damage: 50
- When you use a trap skill, you gain 3 seconds of super speed.
- Condition Damage: 100
- Gain 3 seconds of Stealth when using a trap skill.
Armor Stat Totals
- Defense 1118
- Condition Damage 539
- Condition Duration 15%
- Power 315
- Precision 315
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 25
- The duration of conditions you apply last 10% longer.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:466
- Precision:489
- Condition Damage:629
- Vitality:40
Weapon Set Sigils
Verata's Revolver
- Weapon Strength: 920-1080
- Condition Damage: 125
- Power: 90
- Precision: 90
Verata's Revolver
- Weapon Strength: 920-1080
- Condition Damage: 125
- Power: 90
- Precision: 90