Guardian PvE | Dungeon Scepter/Torch | Damage Core Cond Guardian

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Summary

Core cond Guardian for end-game content.


I. Weapons and Skills

Verata's Wand
  • Weapon Strength: 940-1060
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Verata's Brazier
  • Weapon Strength: 828-972
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
  • Weapon Strength: -
  • Weapon Strength: -
Verata's Impaler
  • Weapon Strength: 950-1050
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Verata's Trident
  • Weapon Strength: 950-1050
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 sMight: 5 sRetaliation: 5 s
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sProtection: 5 sRetaliation: 5 s
  • Orb of Wrath¼
    Fire a slow-moving orb at your foe.
    Damage: 224Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Smite¼ 6
    Strike foes in the target area repeatedly.
    Damage (15x): 1,665Radius: 200Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Chains of Light½ 20
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Zealot's Flame12
    Set yourself alight, periodically burning up to three nearby foes.
    Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
    • Zealot's Fire¾
      Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
      Damage: 681x3Burning: 3 s (1179)Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Cleansing Flame12
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage (10x): 1,000Range: 400
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Litany of Wrath¼ 30
    Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
    Healing: 1,640Litany of Wrath(6s): 20% of damage dealt is returned as healing.
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Purging Flames¾ 40
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 5Combo Field: Fire
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Bane Signet¾ 40
    Signet Passive: Improved power.
    Signet Active: Knock down and damage your foe.
    Signet Passive: 180 PowerDamage: 244Knockdown: 2 sRange: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Signet of Wrath¾ 30
    Signet Passive: Grants you increased condition damage.
    Signet Active: Immobilize your target.
    Immobilized: 3 sRange: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • "Feel My Wrath!"45
    Shout. Grant fury for 10 seconds and quickness for 5 seconds to nearby allies.
    Fury: 10sQuickness: 5s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s

Weapon and Skill Details

If you need CC you can use Bane Signet, is a dps loss but still pretty good cc, and scepter3 is a soft CC.


Traits

Zeal

  • Zealot’s Speed
    Create a symbol of wrath when you are struck while below the health threshold.
    • Wrathful Spirit
      Aegis grants 3 seconds of retaliation when it ends.
    • Fiery Wrath
      Damage against burning foes is increased by 7%.
    • Zealous Scepter
      While wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
  • Symbolic Exposure
    Symbols apply 3 seconds vulnerability to foes on each hit.
    • Binding Jeopardy
      Immobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
    • Zealous Blade
      Greatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
    • Kindled Zeal
      Gain condition damage based on 10% your power attribute.
  • Symbolic Power
    Symbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
    • Expeditious Spirit
      Spirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
    • Shattered Aegis
      When aegis you applied blocks an attack, it damages nearby foes.
    • Symbolic Avenger
      You deal more damage to enemies standing in your symbols.

Virtues

  • Inspired Virtue
    Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
    • Unscathed Contender
      Deal 20% more damage while under the effects of aegis.
    • Retaliatory Subconscious
      Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    • Master of Consecrations
      Consecrations last 20% longer and have 20% reduced recharge.
  • Virtue of Retribution
    Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
    • Supreme Justice
      Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
    • Absolute Resolution
      Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
    • Glacial Heart
      Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
  • Power of the Virtuous
    Deal 1% extra damage for each boon you have. Virtues recharge 15% faster.
    • Permeating Wrath
      Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
    • Battle Presence
      Nearby allies gain virtue of resolve’s passive effect.
    • Indomitable Courage
      Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.

Radiance

  • Justice is Blind
    When activating Virtue of Justice, nearby foes are blinded
    • Inner Fire
      Gain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
    • Right-Hand Strength
      Critical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
    • Healer’s Retribution
      Gain retaliation for 5 seconds when using a heal skill.
  • Renewed Justice
    Virtue of Justice is renewed when you kill a foe.
    • Wrath of Justice
      Striking an enemy with justice’s active effect triggers signet of wrath’s active ability.
    • Radiant Fire
      Gain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
    • Retribution
      Gain 10% increased damage while under the effects of retaliation.
  • Radiant Power
    Attacks against burning foes have a 10% increased chance to critically hit.
    • Amplified Wrath
      Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
    • Perfect Inscriptions
      Gain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
    • Radiant Retaliation
      Retaliation damage scales from condition damage instead of power.

III. Stat Specifics & Effects

Primary Stats

  • Health 12045 (+400)
  • Vitality 1040 (+40)
  • Armor 2271 (+0)
  • Toughness 1000 (+0)
  • Attack 3157 (+1141)
  • Power 2141 (+1141)
  • Critical Hit 51% (+51%)
  • Precision 1984 (+984)

Secondary Stats

  • Burning Duration 85% (+85%)
  • Condition Damage 2106 (+2106)
  • Condition Duration 10% (+10%)
  • Damage 1016 (+0%)
  • Defense 1271 (+0)
  • Experience from Kills 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Duration:

Utility Nourishment

Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
  • (30min)
  • Condition Damage: 100
  • Condition Duration: 10%
  • Experience from Kills: 10%

Armor & Runes

Verata's Visor
  • Defense: 127
  • Condition Damage: 63
  • Power: 45
  • Precision: 45
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Verata's Pauldrons
  • Defense: 127
  • Condition Damage: 47
  • Power: 34
  • Precision: 34
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Verata's Breastplate
  • Defense: 381
  • Condition Damage: 141
  • Power: 101
  • Precision: 101
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Verata's Warfists
  • Defense: 191
  • Condition Damage: 47
  • Power: 34
  • Precision: 34
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Verata's Tassets
  • Defense: 254
  • Condition Damage: 94
  • Power: 67
  • Precision: 67
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Verata's Greaves
  • Defense: 191
  • Condition Damage: 47
  • Power: 34
  • Precision: 34
Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)

Armor Stat Totals

  • Defense 1271
  • Condition Damage 614
  • Burning Duration 45%
  • Power 315
  • Precision 315

Rune Bonuses

Superior Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)

Accessories & Jewels

Wynne's LocketDefensive Slot
  • Condition Damage: 157
  • Power: 108
  • Precision: 108
Rampager's BackDefensive Slot
  • Precision: 63
  • Power: 40
  • Vitality: 40
(Infused)
Verata's Seared RingDefensive Slot
  • Condition Damage: 126
  • Power: 85
  • Precision: 85
(Infused)
Plague SignetOffensive Slot
  • Condition Damage: 126
  • Power: 85
  • Precision: 85
(Infused)
Caithe's RemorseDefensive Slot
  • Condition Damage: 110
  • Power: 74
  • Precision: 74
Caithe's BlossomOffensive Slot
  • Condition Damage: 110
  • Power: 74
  • Precision: 74

Accessory Totals

  • Power:466
  • Precision:489
  • Condition Damage:629
  • Vitality:40

Weapon Set Sigils

Verata's Wand
  • Weapon Strength: 940-1060
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Verata's Brazier
  • Weapon Strength: 828-972
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Superior Sigil of Bursting
+6% Condition Damage
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.

Weapon Set I

Superior Sigil of Bursting

+6% Condition Damage

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.

  • Weapon Strength: -
  • Weapon Strength: -

Weapon Set II

Verata's Impaler
  • Weapon Strength: 950-1050
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Verata's Trident
  • Weapon Strength: 950-1050
  • Condition Damage: 125
  • Power: 90
  • Precision: 90
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.

Water Weapon I

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.

Water Weapon II

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.


V. Basic Gameplay


Main Skill Rotation

Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Purging Flames¾ 40
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning: 5 s (1640 damage)Duration: 5Combo Field: Fire
Litany of Wrath¼ 30
Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Healing: 1,640Litany of Wrath(6s): 20% of damage dealt is returned as healing.
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200

Thats the rotation, ezier impossible, you just auto attack, use smite, Zealot's Flame and Purging Flames everytime that those are out of cd.

 

You can increase the dps buy using the Healing when is out of cd, but you need be sure that u will not need it later.


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