Thief PvE | Dungeon Dagger/Dagger, Dagger/Pistol | Damage Siphon Thief aka Combat Healer
Table of Contents
Summary
For a full discussion of this particular build, look here: http://www.guildwars...on-dmg-thieves/ since that's where my full write-up is. I just figured that I would post this here as well because some of the functions it has attached to it are pretty nice.
This build is only sort of a damage build, I would consider it more of a sustain/bunker/anchor type build as it doesn't have the greatest of dmg, doesn't really do support, and doesn't really control things. It just keeps the attention of the enemies very well.
I. Weapons and Skills
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
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Weapon and Skill Details
D/D is your main weapon-set, with an emphasis on DB. Between DB, dodgetrops and caltrops, you can stack 25 bleeds every for 10s every 24s, and sustain between 16-18.
P/D is useful in situations where ranged is more beneficial, though I don't find myself using it all that often since this build has great staying power, even against bosses and champs.
This build got a huge buff on June 25th with the reduction of init cost of DB down to 4 from 5, as well as the Shadow Protector trait being buffed up to 10s of regen rather than 5s.
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trait Details
The traits here are focused on condition damage and survivability via self-healing. You will be hitting VERY quickly so you will be procc'ing SoM very often.
You can swap out Trickster (T-VIII) for Ricochet (T-X) in situations where you need to use P/D but still want some AoE ability. Ricochet has been buffed to a point where its workable and usable.
Beware Confusion. It will kill this build.
III. Stat Specifics & Effects
Primary Stats
- Health 17245 (+5600)
- Vitality 1476 (+560)
- Armor 2819 (+839)
- Toughness 1755 (+839)
- Attack 2182 (+285)
- Power 1201 (+285)
- Critical Hit 16% (+16%)
- Precision 1256 (+340)
Secondary Stats
- Bleeding Duration 55% (+55%)
- Boon Duration 30% (+30%)
- Condition Damage 1653 (+1653)
- Damage 981 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 719 (+719)
- Steal Recharge Rate 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Healing Power: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Healing Power: 60
- Toughness: 43
- Condition Damage: 43
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 97
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 338
- Healing Power: 134
- Toughness: 96
- Condition Damage: 96
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 157
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 218
- Healing Power: 90
- Toughness: 64
- Condition Damage: 64
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 157
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 1064
- Power 25
- Bleeding Duration 35%
- Condition Damage 349
- Healing Power 419
- Toughness 299
Rune Bonuses
Superior Rune of the Centaur- Power: 25
- Bleeding Duration: 15%
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 25
- Bleeding Duration: 10%
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Precision:340
- Toughness:340
- Condition Damage:630
- Power:90
- Vitality:90
Weapon Set Sigils
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior AgonyBleeds you apply last 20% longer.
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Upgrade Item Details
Sig of Corruption and Sig of Agony. Corruption is doable on this build because you basically won't die. At all. The only times I die with this build are when I make stupid mistakes.
The other thing worth mentioning is why I haven't put any Ascended Trinkets into this build. Honestly, its because I haven't taken the time to sit down and see what combination would work out the best, as there isn't REALLY a Carrion set, or a Rabid/Carrion mix that really works out nicely. If you are really looking at Ascended for this build, I would suggest the Symbol of the Deceiver (ConD, prec, tough, vit) and the equivalent because we don't lose out on any ConD, and gain some toughness and vit. Unfortunately we lose a lot of prec and a good chunk of power on top of it. It really thrusts this build into the condition dmg category.
V. Basic Gameplay
Again, for a more in-depth look at game-play, I would advise you look here: http://www.guildwars...on-dmg-thieves/ since I go into more detail, but a quick overview is that you are going to be using DB a lot, dodging a lot, dropping Caltrops a lot and auto-attacking on your dagger from time to time to refill some endurance.
If you get in trouble, use Dagger Storm. Dagger Storm + SoM = ungodly amount of heals and the equivalent of invulnerability. Also, if you are in an AoE situation, go into the middle of the group of enemies with Dagger Storm. One of the paradoxes of this build is that the less hit points you have, the more you want to be in the thick of things.
As I mentioned above in the Traits section. Beware Confusion. It WILL kill this build.
Main Skill Rotation
I realize you can't steal twice in a row, but I generally use my stolen item right after I steal. This does depend on what I end up stealing, but in general, I use it right away.
When you are dodging on this build, make sure you are right underneath the enemy because that way your dodgetrops will land underneath them, applying more bleeds.
After you burn your init and are to the last part where you have to AA, you basically then rotate between AA > dodge > DB as often as you can. If you can manage it, interrupt your AA after Wild Strike with a dodge because the final attack of AA doesn't help you much, since the main reason to use AA is the endurance regen.
Have you thought about using Superior Runes of the Undead since this is a ConD build and the amount of toughness that comes with the Apothecary gear? Just a question. :)