Engineer WvW | Small Group Pistol/Shield | Roamer Disorientation Engineer
Table of Contents
Summary
With the new runes, a lot of people saw a light: a new condition build for Engineer that let the enemy kill himself.
This build is perfect for solo roaming. You will probably destroy anyone on 1vs1 and you will do good on 1vs2. You just have to stack confusion and leave your enemy to kill himself.
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Swiftness: 5 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Swiftness: 5 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
Weapons
Pistol Static Shot is a great move, it stack x2 confusion and bounces on target. Use it, love it.
Magnetic shield and static shield are really good to interrupt your foe and so stack more confusion through your runes.
Skills
- Tool Kit: You'll love Prybar (x5 confusion). Also Gear Shield and Magnet are extremely useful.
- Bomb Kit: Concussion Bomb is your confusion stack skill. Also you should use Fire Bomb as much as you can. Smoke Bomb and Glue Bomb are good to flee or engage the enemy.
- Elixir S: The third slot is pretty much free, you can use what you want. I really like Elixir S for its 3 sec invulnerability and, above all, the fact that it's a Stun Breaker.
Other good skills could be Rocket Boots or Elixir Gun.
- Healing Turret: Nothing to say, with its water field it's in my opinion the best heal for engineer.
- Supply Crate: Need to explain that?
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
Trait Details
The Traits are pretty much free to edit, you can do wathever you want with them.
In my opinion, the must have are:
- VIII in Explosives for more confusion;
- VI in Firearms same as above;
- VI in Tools permaswiftness is a must in WvW.
Also I in Alchemy is really good.
III. Stat Specifics & Effects
Primary Stats
- Health 19072 (+3150)
- Vitality 1231 (+315)
- Armor 2723 (+743)
- Toughness 1659 (+743)
- Attack 2115 (+230)
- Power 1146 (+230)
- Critical Hit 26% (+26%)
- Precision 1460 (+544)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Damage 1420 (+1420)
- Condition Duration 180% (+180%)
- Confusion Duration 30% (+30%)
- Confusion Duration 30% (+30%)
- Critical Damage 6% (+6%)
- Damage 969 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 514 (+514)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Condition damage and Condition Duration are the most important stats.
Also good Toughness and Healing Power let you survive enough while your enemy kills himself.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Healing Power: 60
- Toughness: 43
- Condition Damage: 43
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 97
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 338
- Healing Power: 134
- Toughness: 96
- Condition Damage: 96
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 218
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 346
- Confusion Duration 30%
- Healing Power 239
- Toughness 171
Rune Bonuses
Superior Rune of Perplexity- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Accessories & Jewels
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
Accessory Totals
- Precision:274
- Toughness:387
- Condition Damage:549
- Healing Power:175
- Power:30
- Vitality:30
Weapon Set Sigils
- Weapon Strength: 876-1029
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
- Weapon Strength: 806-909
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Defense: 61
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: -
Water Weapon I
Upgrade Item Details
Armor and trinket are free to change. You can go full Rabid for more condition damage and less survivability. Apothecary give you healing power but less condition.
One Giver weapon is really useful and sigil of minor corruption give you a great boost on Condition.
V. Basic Gameplay
This build is easy: just stack as much condition as you can and then just let your enemy kill himself. If he doesn't attack you or tries to flee, just kill him through your condition (and love Magnet).
Main Skill Rotation
That's the basic confusion stack rotation. Magnet for pull, then Prybar, Concussion Bomb and Static Shot for confusion. Static Shield is useful to block your enemy attack so the (6) of your runes will stack more confusion.
Flee Rotation (run away from enemies)
This rotation can be modified as you want, but basically those are the most useful skills.
Supply Crate for stun, Glue Bomb with immobilize, Big Ol' Bomb for blow, and Smoke Bomb with Magnetic Shield for Stealth (smoke combo field)