Thief sPvP | Tournament Dagger/Pistol, Shortbow | Bunker 匕槍賊 經驗談

by Last Updated:
100% (1) Approval 1 Votes - 1279 Views

Summary

首先我先承認我不是一個很高端的匕槍賊.我只是在PVP玩得比較久一點點.我分享我的經驗給大家也是希望大家對匕槍賊有所認識或指正我得打法缺失.

 

首先分析匕槍賊的優劣

 

優勢1.匕槍賊是所以有盜賊裡面爆發性數一數二的.尤其是背刺更是匕槍賊的特色之一 背刺做得好 獵頭沒煩惱.也有先手攻擊般的優勢

 

優勢2對於自保能力也是有一定的能力在 如槍5致盲圈 或 匕3追擊的製盲 都是攻擊手段中能自保的方式

 

優勢3.對於整套接技 有獨樹一格的方式 並非無腦是攻擊 接技做得好 其發揮效益是非常強大的

 

劣勢1. 匕槍賊的主動值消耗量大.對於主動值控管要特別留心

 

劣勢2.機動性並沒有如劍匕賊般的飄逸.所以對於地圖的走位 順移點要特別熟悉 方可彌補機動性不足的缺失

 

劣勢3.對於過多的狀態傷害會有些無納.因為這天賦的關係對於狀態傷害.會有種無奈感.另外是標準的玻璃大砲 對於走位.自身的防護觀念相當吃重


I. Weapons and Skills

PvP Dagger
  • Weapon Strength: 924-981
PvP Pistol
  • Weapon Strength: 876-1029
PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Shadow Shot4
    Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
    Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Headshot4
    Daze your foe with a head shot.
    Damage: 84Daze: ¼ sCombo Finisher: ProjectileRange: 900
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Black Powder½ 6
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage: 84Duration: 4Combo Field: SmokeCombo Finisher: ProjectileRange: 900
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Hide in Shadows1 30
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Shadowstep50
    Deception. Shadowstep to the target location. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks stunRange: 1,200
    • Shadow Return
      Return to your starting location and cure three conditions.
      Break stunRange: 1,200
  • Infiltrator's Signet30
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Initiative gain per 10 s: 1Breaks stunRange: 900
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Shadow Refuge ¼ 60
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s
  • Basilisk Venom1 45
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0
      Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 s

Weapon and Skill Details

介紹我在PVP所以使用的通用技能

 

補血方面 我是使用影身補血 優點在於可以解除並治療自己,同時獲得

 

Regeneration.png 再生恩賜。移除 Burning.png 燃燒、 Poison.png 中毒以及 Bleeding.png 流

 

血。

 

 

通用技能7使用

 

Shadowstep至目標位置。使用後變換為影返,激活傳送玩家回到出發點並移除3個病症。

 

Breaks stun.png 破除昏迷

 

Range.png 距離: 1,200

 

通用技能使用8Infiltrator's Signet紋章

 

被動:每十秒回復1點主動點。

 

觸發:影步到敵人身邊。

 

Miscellaneous effect.png 每十秒獲得主動點: 1

 

Breaks stun.png 破除昏迷

 

Range.png 距離: 900

通用技能9使用

 

Shadow Refuge

 

目標區域創造一片陰影,使範圍內的盟友進入 Stealth.png 潛行狀態

 

Healing.png 治療: 1,420 (0.9)?

 

Stealth.png 潛行: 3 s

 

Miscellaneous effect.png 觸發次數: 5

 

Duration.png 持續時間: 4 s

 

Combo.png 組合區域:黑暗

 

Range.png 距離: 600

 

Radius.png 範圍: 240

 

精英技能Basilisk Venom

 

你的下一次攻擊將把敵人變成石頭。

 

Basilisk Venom.png 蜥怪毒液(30s): 你的下一次攻擊將把敵人變成石頭。

 

Stun.png 石化時間: 1.5 s

 

Duration.png 持續時間: 30 s


II. Traits

Adept Master Grandmaster

Trait Details

在Build的部分 我就不做太多贅述.畢竟這特 這套BUILD非常的傳統及經典 部分特性的改變是依照

 

自己所以喜好的戰鬥方式來做更改.我就不再說明


III. Stat Specifics & Effects

Primary Stats

  • Health 11645 (+0)
  • Vitality 916 (+0)
  • Armor 1980 (+0)
  • Toughness 916 (+0)
  • Attack 3396 (+1475)
  • Power 2391 (+1475)
  • Critical Hit 57% (+57%)
  • Precision 2116 (+1200)

Secondary Stats

  • Condition Damage 300 (+300)
  • Condition Duration 10% (+10%)
  • Critical Damage 80% (+80%)
  • Damage 1005 (+0%)
  • Defense 1064 (+0)
  • Ferocity 1200 (+1200)
  • Might Duration 45% (+45%)
  • Steal Recharge Rate 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Rune Stat Totals

  • Power 175
  • Might Duration 45%

Rune Bonuses

PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900

Weapon Set Sigils

PvP Dagger
  • Weapon Strength: 924-981
PvP Pistol
  • Weapon Strength: 876-1029
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set II

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

這裡我要說明的的是 短弓的符文 地2種可以使用能量符文 切換武器可以獲得耐力值 但是我會使用

 

Battle 是因為當我切換武器時就是進場時候需要有might的加持


V. Basic Gameplay

基本上這種盜賊 除非你非常有自信 像美服的高端匕槍賊 Caed, http://www.twitch.tv/narcarsis' class='bbc_url' title='External link' rel='nofollow external'>Your text to link here...習

 

慣性的強行上點 單兵夠強.可以操控上自如.當然我也看過這樣的華人玩家 但是如果你不是 最好就依照地圖

 

特性 做你團隊最大的攻擊手

 

另外你必須要有地圖上的順移認知.並且在戰鬥過程中 必須要有能力辦別敵人與己方會戰的人數或倒地的人

 

數.做敵方點上開白 偷點的 技巧 及視野 甚至部分地圖還可以做到控管敵方動向的基本條件.這都是你在玩

 

的部分所要知道事情

 


Main Skill Rotation

Black Powder½ 6
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage: 84Duration: 4Combo Field: SmokeCombo Finisher: ProjectileRange: 900
Heartseeker¾ 3
Leap and strike your foe. The less health your target has, the more damage you cause.
Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
Steal18½
Steal. Shadowstep to your foe and steal from them.
Range: 1,200Fury: 10 sMight: 10 sSwiftness: 10 sVigor: 15 sDaze: 1 sDamage: 302
Backstab¼
Stealth. Attack your foe from the shadows, striking for double damage if you hit from behind.
Front damage: 403Back damage: 806Range: 130
Shadow Shot4
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130
Wild Strike
Strike your foe again. Gain endurance with a successful strike.
Damage: 286Endurance gain: 10Range: 130
Black Powder½ 6
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage: 84Duration: 4Combo Field: SmokeCombo Finisher: ProjectileRange: 900
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130
Wild Strike
Strike your foe again. Gain endurance with a successful strike.
Damage: 286Endurance gain: 10Range: 130

起手的打法如下 這個系統有問題 所以我說明一下 先槍五接匕2然後背刺 接偷竊.非緊急狀態或對方沒有教補血技能 先別使用偷竊所得到技能 等待約15~20秒以上 在使用偷竊得到的技能 這很重要因為 20秒後使用偷竊技能 偷竊技能又重製了.又可以再次偷竊

 

這套起手流程其重點 在於背刺 如果背刺有發揮到效果 對方一定會補血.接者他會放招 就匕3製盲 繞者他打 對於皮甲類 或 布衣類 大概也快倒了 如果是 守護戰士 先閃避 槍5製盲圈 保護自己 因為有時候 會被反打一波 尤其是戰士 斧劍類 斧頭f1下來 沒有製盲 你大概也快gg了

 

如果你背刺沒有刺到 也沒有關係 流程一樣打完 對方沒死 切短弓 弓4 上毒 迴避 一次 弓2不要炸掉 讓他自然對者敵人 炸掉反而分散了攻擊力

 

對方還不死 就要撤了 因為你的爆發完全喪失了 再打下去 就換你被人爆發


VI. 點上會戰注意事項 及 結論

這部分需要一點經驗及個人對職業的判斷性.我只能說一些部分的各職業該注意的技能.

 

守護 請注意他的技能 領域 如果是BUNKER小槌/聚能器 他身上有堅定加紹他如果他使

 

用聚能5 那請別爆發他.沒有意義.守護對狀態傷害多少會有一點吃力.他已經是bunker 就跟你說他是石頭

 

你會用雞蛋打石頭? 也是可以硬打 但是要會看時機斷招 槍4Headshot是斷招技能 但是要在對方沒有任何

 

防護恩賜或相關技能的保護 斷招才有效果 所以一定要先有斷招在攻擊的觀念 別攻擊在斷招 這樣對方會有

 

防護 再斷是浪費你的主動點

 

戰士 有分2種主流 一種是長弓大槌 一種是斧劍戰士 這2種打法一定要先消耗他的技能

 

千萬別被吃一套的技能.尤其是長弓大槌 他長弓綁你 接者一定是大槌控你.吃一套下來 大概也gg了 如果不

 

幸吃到 馬上影步順走 不管順哪都好 高端一點 馬上找到有利位子順走.他打完一套 如果你閃過 就換你打

 

她一套 但是要記得非常要注意的是 任何戰士都有他的姿態技能 當他姿態技能還沒有使用 或者 還沒消除

 

千萬別打她一套 這樣只是讓他回復更多怒氣 打你一套 尤其是斧劍戰士 這是他們固定的伎倆 斧頭f1下來

 

不死也半條 另外要也注意狀態戰士 別重了含笑半步巔的折磨狀態 折磨狀態 你越跑 疊的成數越高 要先行

 

銷掉折磨

 

盜賊 如果是打賊 就是單純的個人技巧 比先手而已 匕槍賊 請先消耗他的主動點 如果你喪失了先手的機會

 

的話.劍匕賊 看到就匕3追擊製盲接槍4斷他的劍3地段 .劍槍賊 他會等你衝過來或者劍2順道你身邊槍5製盲

 

讓你吃一套劍3 注意他劍3很痛 又是無敵狀態 所以如果你要打她背刺 請轉標 目標空白 做背刺前置 別傻

 

傻點他 做背刺前置 因為他也在等你背刺他 剛好接他的劍3.狀態賊 打法可比照劍匕賊 但是要注有些槍匕

 

賊 翻滾有丁子 踩到會掰咖 別太過於貼身他 盡量轉標 做背刺前置 當背刺到他 匕3製盲 普打 馬上切短弓

 

弓3迴避 不然貼他會槍2定你 在接匕4讓你上折磨順是迴避 偷竊 隱形 然後槍1 收頭 說真的打任何賊都是

 

單兵技巧

 

工程師 說真得 我不太喜歡打工程師 要打工程師不管是 推點的 還是 塔工程 狀態工程

 

就是在路上擊殺掉.別等他站到點 你再打他 於事無補 所以對於工程師 只要他有佔到點 通常我會需要對有

 

協助我 如果要拿下這點 當然 現在非常流行雙工程 這是時候已經不是單兵的問題了 而以整體作戰能力 所

 

以對於工程我只能說 我要就讓你半路上擊殺你 或者讓你還沒上點 就放精英塔 這樣我也賺到 因為有沒

 

有精英技的工程 只是一半的工程師 如果要強行拿點 請別打工程師 先打她的工具 火箭筒 或 堆點工具 利

 

用遠距離消除 如果消除完 又有隊友協助 工程師很好擊殺 如果真的沒有辦法 別貿然的去打 已經在點上的

 

工程師

 

幻術師 優秀的幻術師 是應該把賊秒殺的.並不是個人的技巧問題 .但是並不是打不過幻

 

術師 幻術有分3種 狀態人海幻術 粉碎形 pu幻術師.打粉碎流 可以先用弓箭打本體順勢打分身 要注意的是

 

他的 大劍4 2.3接f4疊你破甲再轉單首見雙持爆發 打到一套 就gg了 所以先清分身 再判斷主體 做爆發

 

打人海的幻術 尾刀 再尾刀 我是說真的 因為你不太可以單兵遇到這種幻術師 遇到就是命了 要藉由團隊將

 

他分身消除 再尾刀的本體.如果有這種幻術師 我不太去做單兵的動作 寧可去協助團隊 攻擊其他可以拿下的

 

另外別在幻術師面前 開 sr 除非他用掉了 因為它可以用大劍5把你推出來 要就選擇地形靠牆sr 讓他推你

 

你還是在sr範圍以內

 

至於死靈 元素 遊俠 基本上 很少單兵過 通常都是我會戰中轉標的目標.也許我經驗不

 

足 需要團隊協助.但是如果已經知道敵方有巫妖死靈 你必須要留偷竊 抓掉他的堅定 不然你對上也有幻術師

 

消他得堅定 不然他在點上飄阿 飄阿 四處凌虐你隊友 你也不會好過到哪 一定要先抓他的堅定 沒有堅定

 

的巫妖 會比較好擊殺.閉且如果巫妖死靈死了 算好他重生時間 他是你首要的目標

 

 

結論

 

我不是一定很高端的盜賊 所以打法上也許對你的想法有所出入.這是只是我經驗談 我很高興你願意看這篇文

 

章.每個人打法有所不同 想法不同.只是在使用職業上相同.對於這種匕槍賊 我一直認定為團隊最大突破口

 

因為唯有突破對方的陣行 牽制對方的行動 減少對方的作戰人數 是這一類佔點型競賽的首要觀念及做為.不

 

管任何職業都一樣.都有本身應由相關作為.期待我們在激戰2pvp裡面創造自己一片天


Comments

Post a Comment