Necromancer PvE | Fun Staff, Scepter/Dagger | Damage Signet of Conditions
Table of Contents
Summary
This Build is all about dealing damage using Conditions and Signets.
I. Weapons and Skills
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
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- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
Weapon and Skill Details
Weapons:
Staff is your little helper in this build, only really used for marks.
Scepter & Dagger is your main weapon here, but you can swap dagger out for focus or warhorn.
Skills:
Signet of Vampirism is your heal and your good friend.
Signet of Spite is your hard breaker on Conditions able to put 6 conditions on the enemy.
Signet of the Locust is your extra heal when you're in danger.
Spectral Grasp is your little helper against ranged enemies. This can be removed and you could put Plague Signet in it's place if you're playing in a group.
Lich Form is here as for 3 specific skills; Marked for Death, Chilling Winds and Mark of Horror (Explained later on)
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Trait Details
Spite: a Condition helper
Spiteful Renewal is going to be a great help when you're up against condition-based enemies.
Chill of Death: This is your extra condition.
Signets of Suffering: This is helping out your build big time since you'll gain might every time you use a signet and you'll also remove 2 boons and make them conditions.
Blood Magic: a Healing Hand
Blood Bond: This is your pal when you're using Scepter & Dagger since you can get 4 stacks of bleeding in no time.
Vampiric Presence: Extra Health returned when in combat.
Transfusion: This trait is great in groups but it can be handy going solo too since you get more healing when in Death Shroud.
Soul Reaping: No turning back now
Soul Marks: This will be great with your staff and Lich Form marks.
Spectral Mastery: Your Spectral Grasp and Lich Form are boosted, instead of you needing to rush with Lich Form, you now get 22,5 seconds instead of 15 seconds to do the extra's.
Death Perception: You're Death Shroud is going to help you fight too. Now you'll have a 93% chance to Crit.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2260 (+340)
- Toughness 1340 (+340)
- Attack 2761 (+650)
- Power 1650 (+650)
- Critical Hit 43% (+43%)
- Precision 1810 (+810)
Secondary Stats
- Bleeding Duration 30% (+30%)
- Condition Damage 1313 (+1313)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Movement Speed 25% (+25%)
- Poison Duration 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Your health is high (necro has largest Heathpool)
Crit Chance is high and then when u go into Death Shroud you've got 93%
You have a nice amount of Power which will help out doing damage.
Combo's can be Area Weakness or Poison Bolts.
2 Boons: Regen and Might (from using signets)
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Power: 43
- Precision: 43
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 73
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 314
- Condition Damage: 134
- Power: 96
- Precision: 96
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 194
- Condition Damage: 90
- Power: 64
- Precision: 64
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 594
- Bleeding Duration 30%
- Poison Duration 15%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of the Afflicted- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Accessories & Jewels
Accessory Totals
- Precision:340
- Toughness:340
- Condition Damage:480
Weapon Set Sigils
- Weapon Strength: 985-1111
- Condition Damage: 239
- Power: 171
- Precision: 171
- Weapon Strength: -