Guardian PvE | Dungeon Mace/Focus, Hammer | Support Fractal Trio - Heal/Tank
Table of Contents
Summary
The idea of this build is to efficiently three man FOTM 50 with an average of 30 minutes. This build works in conjuction with an DPS Elementalist, and either Zerk/Sinister Engineer or Zerk Thief.
Main role of this build is to tank all bosses that can be tanked while keeping your other two party members at 100% health at all times. Also, you keep the boss in one location that will make ground target attacks more effective.
I. Weapons and Skills
- Pure Strike½Bash your foe.Range: 130Damage: 336
- Faithful Strike1Hit your foe with a final strike and heal nearby allies.Damage: 470Healing: 463Range: 130
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
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- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- Command (Shield)12Spirit weapon. Command the Shield of the Avenger to fly out and weaken multiple foes. This destroys the shield.Damage: 122Weakness: 6 sRange: 1,200Break StunBurning: 3 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
- 0Burning: 1 sVulnerability: 3 sRetaliation: 5 s
Weapon and Skill Details
Mace - Main tanking weapon
Focus - Tanking
Torch - No tanking
Shield - Extra projectile defense
Hammer - Extra protection/immobilize
Greatsword - Pull
Staff - Extra heal, Empower, or swiftness
Hold the Line! for extra regen/protection
Stand your ground! for extra stability
Traits
Zeal
- Zealot’s SpeedCreate a symbol of wrath when you are struck while below the health threshold.
- Wrathful SpiritAegis grants 3 seconds of retaliation when it ends.
- Fiery WrathDamage against burning foes is increased by 7%.
- Zealous ScepterWhile wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
- Symbolic ExposureSymbols apply 3 seconds vulnerability to foes on each hit.
- Binding JeopardyImmobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
- Zealous BladeGreatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
- Kindled ZealGain condition damage based on 10% your power attribute.
- Symbolic PowerSymbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
- Expeditious SpiritSpirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
- Shattered AegisWhen aegis you applied blocks an attack, it damages nearby foes.
- Symbolic AvengerYou deal more damage to enemies standing in your symbols.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
Virtues -> Master of Consecrations -> Absolute Resolution(condition cleanse) | Glacial Heart (good for Mossman stealth phase) -> Battle Presence(passive regen for allies) | Indomitable Courage(extra stability for ice fractal or Frizz
Honor -> Invigorated Bulwark -> Pure of Heart | Empowering Might(when not using retreat) -> Pure of Voice
Zeal(shield of avenger) -> Fiery Wrath -> Binding Jeopardy -> Expeditious Spirit
Radiance(extra blinds/burn dmg) -> Right-Hand Strength -> Radiant Fire -> Amplified Wrath
Valor (extra protection/toughness) -> Focus Mastery -> Strength in Numbers -> Retributive Armor
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 3232 (+961)
- Toughness 1961 (+961)
- Attack 2955 (+961)
- Power 1961 (+961)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Agony Resistance 45 (+45)
- Boon Duration 15% (+15%)
- Critical Damage 5% (+5%)
- Damage 994 (+0%)
- Defense 1271 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 10% (+10%)
- Ferocity 79 (+79)
- Healing Power 1786 (+1786)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
+10% Healing Effectiveness (Outgoing)
+25% Magic Find during Lunar New Year
Healing Power: 100
- (30min)
- +10% Healing Effectiveness (Outgoing)
- +25% Magic Find during Lunar New Year
- Healing Power: 100
Utility Nourishment
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Ferocity: 5
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Healing Power: 63
- Power: 45
- Toughness: 45
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 127
- Healing Power: 47
- Power: 34
- Toughness: 34
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 381
- Healing Power: 141
- Power: 101
- Toughness: 101
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 191
- Healing Power: 47
- Power: 34
- Toughness: 34
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 254
- Healing Power: 94
- Power: 67
- Toughness: 67
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 191
- Healing Power: 47
- Power: 34
- Toughness: 34
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Armor Stat Totals
- Defense 1271
- Healing Power 614
- Boon Duration 15%
- Power 315
- Toughness 315
Rune Bonuses
Superior Rune of the Monk- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Accessories & Jewels
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:466
- Toughness:466
- Healing Power:722
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 940-1060
- Healing Power: 125
- Power: 90
- Toughness: 90
- Weapon Strength: 873-927
- Healing Power: 125
- Power: 90
- Toughness: 90
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 1034-1166
- Healing Power: 251
- Power: 179
- Toughness: 179
- Weapon Strength: -
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
Water Weapon I
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Water Weapon II
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Upgrade Item Details
Cleric armor set (Healing Power/Toughnes/Power) w/ monk runes for fights that can be tanked.
Keeper armor set (Power/Precision/Healing Power) w/ monk runes for non-tanking fights - example: Imbued Shaman boss.
Delicious Rice Balls for food
V. Basic Gameplay
This is not my video - turn your volume up!
http://www.youtube.com/watch?v=7SPdFuoH84c