Guardian PvE | Dungeon Scepter/Focus, Scepter/Torch | Damage Max Damage DPS Guardian (Scepter Variant)

by Last Updated:
100% (1) Approval 1 Votes - 10319 Views

Summary

Here is a Guardian build optimized for fighting a boss that has a large hitbox and doesn't move much like Lupi, Bloomhunger, Molten Duo, etc. If you can't keep aegis up 25% of the time and don't need MoC then go 6/6/2/0/0 instead.

 

Max Utility GS + 1H/Focus - http://intothemists....ty_dps_guardian
Max Damage GS + 1H/Focus - http://intothemists....ge_dps_guardian
Max Damage (No Unscathed) - http://intothemists....an_no_unscathed
Max Utility Hammer - http://intothemists....hammer_guardian
Max Damage Hammer - http://intothemists....hammer_guardian

 

Staff Camper's Delight - http://intothemists....camping_delight

 

Video Version -
Full Text Guide - https://forum-en.gui...uardian-for-PVE


I. Weapons and Skills

Berserker's Scepter
  • Weapon Strength: 940-1061
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Scepter
  • Weapon Strength: 940-1061
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Soldier's Torch
  • Weapon Strength: 789-926
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Virtue of Justice22¾
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
  • Virtue of Resolve45½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage68¼
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Orb of Wrath¼
    Fire a slow-moving orb at your foe.
    Damage: 224Range: 1,200
    • 0
    • 0
  • Smite¼ 6
    Strike foes in the target area repeatedly.
    Damage (15x): 1,665Radius: 200Range: 1,200
    • 0
    • 0
  • Chains of Light½ 20
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
    • 0
    • 0
  • Ray of Judgment¾ 25
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage: 151Blind: 3 sRegeneration: 3 s (390 Health)Number of Bounces: 4Range: 1,200Vulnerability: 5 s
    • 0
    • 0
  • Shield of Wrath45
    Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage: 756Duration: 4Combo Finisher: Blast
    • 0
    • 0
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
  • "Retreat!"60
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis: 20 sSwiftness: 20 sRange: 600
    • 0
  • Wall of Reflection 40
    Consecration. Protect the targeted area with a wall of mystic power that reflects projectiles.
    Duration: 10Combo Field: LightRange: 900
    • 0
  • Purging Flames¾ 40
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 5Combo Field: Fire
    • 0
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

Camp scepter since it will be more DPS than GS + Scepter when smite hits 16 times. Spam smite and focus and torch skills whenever they are off cooldown.

 

Heal - Sancturay is best unless you can't block attacks (Mai Trin)
Wall - Always use when there are projectiles
Retreat - Always use if you can fit it in for aegis spam/block rotations
Purging Flames - Use for condition removal or to make a fire field to stack might
Shield of the Avenger - Use along with Wall if there are a lot of projectiles
Stand Your Ground/Hallowed Ground - Use one or both depending on how much stability is needed
Bane Signet - Use if you have a free slot for long fights or constant fights
Elite - Use mainly Renewed Focus. Use Courage for Old Tom and Wrath for haste if you have no need for the blocks.


II. Traits

Adept Master Grandmaster

Trait Details

Support - Master of Consecrations, Renewed Justice + Justice is Blind
DPS - Hits all the best general damage multipliers as well as all the weapon multipliers being used

 

Other useful traits for some situations
Master of Consecrations, Amplified Wrath if going 6 in Zeal

 

Swap to MoC if needed. This build requires about 22.5% Aegis uptime with UC to outdps 6/6/2/0/0 while still having the option of MoC.


III. Stat Specifics & Effects

Primary Stats

  • Health 11645 (+0)
  • Vitality 916 (+0)
  • Armor 2227 (+100)
  • Toughness 1016 (+100)
  • Attack 3344 (+1481)
  • Power 2323 (+1407)
  • Critical Hit 49% (+49%)
  • Precision 1953 (+1037)

Secondary Stats

  • Agony Resistance 30 (+30)
  • Boon Duration 10% (+10%)
  • Burning Duration 20% (+20%)
  • Condition Damage 300 (+300)
  • Condition Duration 20% (+20%)
  • Critical Damage 60% (+60%)
  • Damage 1021 (+8%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 906 (+906)
  • Virtue Recharge Rate 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
  • (1hr)
  • Power: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Powerful Potion of Undead Slaying
Duration: 1hr
+10% damage vs undead
-10% damage from undead
Experience from Kills: 10%
  • (1hr)
  • +10% damage vs undead
  • -10% damage from undead
  • Experience from Kills: 10%

Armor & Runes

Orrian Helm
  • Defense: 121
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Pauldrons
  • Defense: 121
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Breastplate
  • Defense: 363
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Gauntlets
  • Defense: 182
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Legguards
  • Defense: 242
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Greaves
  • Defense: 182
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Armor Stat Totals

  • Defense 1211
  • Power 175
  • Ferocity 100

Rune Bonuses

Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:692
  • Precision:496
  • Ferocity:466
  • Agony Resistance:30

Weapon Set Sigils

Berserker's Scepter
  • Weapon Strength: 940-1061
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set I

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Sigil of Superior Force

+5% damage.

Berserker's Scepter
  • Weapon Strength: 940-1061
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Soldier's Torch
  • Weapon Strength: 789-926
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set II

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Sigil of Superior Force

+5% damage.

Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Upgrade Item Details

For day use Force + Accuracy. Use Strength/Frality instead of Accuracy for pugging or doing open world on your Scepter/Focus set but stick with Accuracy for GS. You will want to stack bloodlust if you can get a lot of stacks quickly.


V. Basic Gameplay

Use projectile defense, blind spam, binding blades to group mobs, and condition removal. This is why you bring a Guardian in a group. Do rotations to optimize on DPS when possible.


Main Skill Rotation

Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Shield of Wrath45
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage: 756Duration: 4Combo Finisher: Blast
Ray of Judgment¾ 25
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage: 151Blind: 3 sRegeneration: 3 s (390 Health)Number of Bounces: 4Range: 1,200Vulnerability: 5 s
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Ray of Judgment¾ 25
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage: 151Blind: 3 sRegeneration: 3 s (390 Health)Number of Bounces: 4Range: 1,200Vulnerability: 5 s
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Shield of Wrath45
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage: 756Duration: 4Combo Finisher: Blast
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180

Start off with smite -> focus skills -> zealot's fire 3x -> repeat focus and zealot's 3x


Comments

Post a Comment