Guardian PvE | Open World Staff, Greatsword | Damage DPS Staff Camping Delight

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Summary

This build is optimized for mindless open world zerg staff camping and Gandolf approved. PSA - Don't use this in dungeons/fractals or camp sword. Use the ones below instead.

 

Max Utility GS + 1H/Focus - http://intothemists....ty_dps_guardian
Max Damage GS + 1H/Focus) - http://intothemists....ge_dps_guardian
Max Damage (No Unscathed) - http://intothemists....an_no_unscathed
Max Damage Scepter - http://intothemists....scepter_variant
Max Utility Hammer - http://intothemists....hammer_guardian
Max Damage Hammer - http://intothemists....hammer_guardian

 

Video Version -
Full Text Guide - https://forum-en.gui...uardian-for-PVE


I. Weapons and Skills

Berserker's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Wave of Wrath½
    Send out a powerful shockwave, hitting up to five foes.
    Damage: 222Range: 600
    • 0
    • 0
  • Orb of Light½
    Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
    Damage: 444Healing: 271Range: 1,200
    • Flash of Light
      Detonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.
      Damage: 222Healing: 788Radius: 240Range: 1,200
    • 0
  • Symbol of Swiftness¾ 12
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage: 185Swiftness: 8 sRadius: 180Duration: 6Combo Field: LightRange: 1,200
    • 0
    • 0
  • Empower16
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Healing: 1,500Duration: 10x6Might: 10 s
    • 0
    • 0
  • Line of Warding1 32
    Ward. Create a line in front of you that foes cannot cross.
    Duration: 5Range: 1,200
    • 0
    • 0
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
  • "Retreat!"48
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis: 20 sSwiftness: 20 sRange: 600
    • 0
  • Wall of Reflection 40
    Consecration. Protect the targeted area with a wall of mystic power that reflects projectiles.
    Duration: 10Combo Field: LightRange: 900
    • 0
  • Purging Flames¾ 40
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 5Combo Field: Fire
    • 0
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

Don't detonate Orb of Light

 

Heal - Sancturay is best unless you can't block attacks (Mai Trin)
Wall - Always use when there are projectiles
Retreat - Always use if you can fit it in for aegis spam/block rotations
Purging Flames - Use for condition removal or to make a fire field to stack might
Shield of the Avenger - Use along with Wall if there are a lot of projectiles
Stand Your Ground/Hallowed Ground - Use one or both depending on how much stability is needed
Bane Signet - Use if you have a free slot for long fights or constant fights
Elite - Use mainly Renewed Focus. Use Courage for Old Tom and Wrath for haste if you have no need for the blocks.


II. Traits

Adept Master Grandmaster

Trait Details

ZZZ


III. Stat Specifics & Effects

Primary Stats

  • Health 14645 (+3000)
  • Vitality 1216 (+300)
  • Armor 2127 (+0)
  • Toughness 916 (+0)
  • Attack 3339 (+1312)
  • Power 2172 (+1256)
  • Critical Hit 48% (+48%)
  • Precision 1933 (+1017)

Secondary Stats

  • Agony Resistance 30 (+30)
  • Burning Duration 20% (+20%)
  • Condition Damage 250 (+250)
  • Condition Duration 15% (+15%)
  • Critical Damage 53% (+53%)
  • Damage 1167 (+5%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 807 (+807)
  • Healing Power 300 (+300)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

ZZZ


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
  • (30min)
  • Precision: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Powerful Potion of Dredge Slaying
Duration: 1hr
+10% damage vs dredge
-10% damage from dredge
Experience from Kills: 10%
  • (1hr)
  • +10% damage vs dredge
  • -10% damage from dredge
  • Experience from Kills: 10%

Armor & Runes

Orrian Helm
  • Defense: 121
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Pauldrons
  • Defense: 121
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Breastplate
  • Defense: 363
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Gauntlets
  • Defense: 182
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Legguards
  • Defense: 242
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Orrian Greaves
  • Defense: 182
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Armor Stat Totals

  • Defense 1211
  • Power 175
  • Ferocity 100

Rune Bonuses

Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Precise InfusionOffensive Infusion
  • Precision: 5
  • Agony Resistance: 5
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Versatile Precise InfusionOmni Infusion
  • Precision: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:692
  • Precision:496
  • Ferocity:466
  • Agony Resistance:30

Weapon Set Sigils

Berserker's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set I

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Berserker's Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set II

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Upgrade Item Details

For day use Force + Accuracy/Strength/Frality. You will want to stack perception if you can get a lot of stacks quickly.


V. Basic Gameplay

Camp staff and go ZZZZZZZ


Main Skill Rotation

Virtue of Justice25
Virtue. Burn foes with every fifth attack.
Activate: You and your allies inflict burning on the next attack.
Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
Symbol of Swiftness¾ 12
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage: 185Swiftness: 8 sRadius: 180Duration: 6Combo Field: LightRange: 1,200
Orb of Light½
Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
Damage: 444Healing: 271Range: 1,200
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Flash of Light
Detonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.
Damage: 222Healing: 788Radius: 240Range: 1,200
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Orb of Light½
Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
Damage: 444Healing: 271Range: 1,200
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Symbol of Swiftness¾ 12
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage: 185Swiftness: 8 sRadius: 180Duration: 6Combo Field: LightRange: 1,200
Flash of Light
Detonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.
Damage: 222Healing: 788Radius: 240Range: 1,200
Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600

Don't detonate Orb of Light. Flash of Light should be Orb of Light but this didn't let me put it in 2x in a row.


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