Guardian PvE | Open World Staff, Greatsword | Damage DPS Staff Camping Delight
Table of Contents
Summary
This build is optimized for mindless open world zerg staff camping and Gandolf approved. PSA - Don't use this in dungeons/fractals or camp sword. Use the ones below instead.
Max Utility GS + 1H/Focus - http://intothemists....ty_dps_guardian
Max Damage GS + 1H/Focus) - http://intothemists....ge_dps_guardian
Max Damage (No Unscathed) - http://intothemists....an_no_unscathed
Max Damage Scepter - http://intothemists....scepter_variant
Max Utility Hammer - http://intothemists....hammer_guardian
Max Damage Hammer - http://intothemists....hammer_guardian
Video Version -
Full Text Guide - https://forum-en.gui...uardian-for-PVE
I. Weapons and Skills
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- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
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Weapon and Skill Details
Don't detonate Orb of Light
Heal - Sancturay is best unless you can't block attacks (Mai Trin)
Wall - Always use when there are projectiles
Retreat - Always use if you can fit it in for aegis spam/block rotations
Purging Flames - Use for condition removal or to make a fire field to stack might
Shield of the Avenger - Use along with Wall if there are a lot of projectiles
Stand Your Ground/Hallowed Ground - Use one or both depending on how much stability is needed
Bane Signet - Use if you have a free slot for long fights or constant fights
Elite - Use mainly Renewed Focus. Use Courage for Old Tom and Wrath for haste if you have no need for the blocks.
II. Traits
Zeal
Radiance
Valor
Honor
Trait Details
ZZZ
III. Stat Specifics & Effects
Primary Stats
- Health 14645 (+3000)
- Vitality 1216 (+300)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3339 (+1312)
- Power 2172 (+1256)
- Critical Hit 48% (+48%)
- Precision 1933 (+1017)
Secondary Stats
- Agony Resistance 30 (+30)
- Burning Duration 20% (+20%)
- Condition Damage 250 (+250)
- Condition Duration 15% (+15%)
- Critical Damage 53% (+53%)
- Damage 1167 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 807 (+807)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
ZZZ
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs dredge
- -10% damage from dredge
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:496
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
For day use Force + Accuracy/Strength/Frality. You will want to stack perception if you can get a lot of stacks quickly.
V. Basic Gameplay
Camp staff and go ZZZZZZZ
Main Skill Rotation
Don't detonate Orb of Light. Flash of Light should be Orb of Light but this didn't let me put it in 2x in a row.