Guardian PvE | Dungeon Hammer, Mace/Focus | Damage Max Damage DPS Hammer Guardian
Table of Contents
Summary
Here is a Guardian build for people struggling or want easy mode and you need little/no support. GS + 1h/focus builds are better so run them instead for any decent group.
Max Utility GS + 1H/Focus - http://intothemists....ty_dps_guardian
Max Damage GS + 1H/Focus - http://intothemists....ge_dps_guardian
Max Damage (No Unscathed) - http://intothemists....an_no_unscathed
Max Damage Scepter - http://intothemists....scepter_variant
Max Utility Hammer - http://intothemists....hammer_guardian
Staff Camper's Delight - http://intothemists....camping_delight
Video Version -
Full Text Guide - https://forum-en.gui...uardian-for-PVE
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
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Weapon and Skill Details
You can camp hammer for more survival for the group
You can do hammer + mace/focus rotations for optimal dps and more personal survival with the extra two blocks
You can do hammer + gs rotations when you have a gs on for binding blade usage
Whirling Wrath - Hits up to 14x if your in a target's hitbox
Hammer Bash - Not a significant gain over auto. Only use for blasting beneficial fields in between auto chains (fire for might or water for heals)
Heal - Sancturay is best unless you can't block attacks (Mai Trin)
Wall - Always use when there are projectiles
Retreat - Always use if you can fit it in for aegis spam/block rotations
Purging Flames - Use for condition removal or to make a fire field to stack might
Shield of the Avenger - Use along with Wall if there are a lot of projectiles
Stand Your Ground/Hallowed Ground - Use one or both depending on how much stability is needed
Bane Signet - Use if you have a free slot
Elite - Use mainly Renewed Focus. Use Courage for Old Tom and Wrath for haste if you have no need for the blocks.
II. Traits
Zeal
Radiance
Valor
Honor
Trait Details
Support - Renewed Justice + Justice is Blind, Permanent Protection, Shout Cooldown
DPS - Hits the 2 big general damage multipliers, GS multiplier, Symbol multiplier, and provides 6 vuln with constant auto attacks
Other useful traits for some situations
Signet Mastery, Two Handed Mastery (Underwater), Zealous Blade, Focus Master
III. Stat Specifics & Effects
Primary Stats
- Health 13645 (+2000)
- Vitality 1116 (+200)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3559 (+1532)
- Power 2392 (+1476)
- Critical Hit 46% (+46%)
- Precision 1873 (+957)
Secondary Stats
- Agony Resistance 35 (+35)
- Burning Duration 20% (+20%)
- Condition Damage 250 (+250)
- Condition Duration 25% (+25%)
- Critical Damage 49% (+49%)
- Damage 1167 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 737 (+737)
- Healing Power 200 (+200)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs undead
- -10% damage from undead
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:712
- Precision:466
- Ferocity:466
- Agony Resistance:35
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -