Guardian PvE | Dungeon Hammer, Mace/Focus | Damage Max Damage DPS Hammer Guardian
Table of Contents
Summary
Here is a Guardian build for people struggling or want easy mode and you need little/no support. GS + 1h/focus builds are better so run them instead for any decent group.
Max Utility GS + 1H/Focus - http://intothemists....ty_dps_guardian
Max Damage GS + 1H/Focus - http://intothemists....ge_dps_guardian
Max Damage (No Unscathed) - http://intothemists....an_no_unscathed
Max Damage Scepter - http://intothemists....scepter_variant
Max Utility Hammer - http://intothemists....hammer_guardian
Staff Camper's Delight - http://intothemists....camping_delight
Video Version -
Full Text Guide - https://forum-en.gui...uardian-for-PVE
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
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Weapon and Skill Details
You can camp hammer for more survival for the group
You can do hammer + mace/focus rotations for optimal dps and more personal survival with the extra two blocks
You can do hammer + gs rotations when you have a gs on for binding blade usage
Whirling Wrath - Hits up to 14x if your in a target's hitbox
Hammer Bash - Not a significant gain over auto. Only use for blasting beneficial fields in between auto chains (fire for might or water for heals)
Heal - Sancturay is best unless you can't block attacks (Mai Trin)
Wall - Always use when there are projectiles
Retreat - Always use if you can fit it in for aegis spam/block rotations
Purging Flames - Use for condition removal or to make a fire field to stack might
Shield of the Avenger - Use along with Wall if there are a lot of projectiles
Stand Your Ground/Hallowed Ground - Use one or both depending on how much stability is needed
Bane Signet - Use if you have a free slot
Elite - Use mainly Renewed Focus. Use Courage for Old Tom and Wrath for haste if you have no need for the blocks.
II. Traits
Zeal
Radiance
Valor
Honor
Trait Details
Support - Renewed Justice + Justice is Blind, Permanent Protection, Shout Cooldown
DPS - Hits the 2 big general damage multipliers, GS multiplier, Symbol multiplier, and provides 6 vuln with constant auto attacks
Other useful traits for some situations
Signet Mastery, Two Handed Mastery (Underwater), Zealous Blade, Focus Master
III. Stat Specifics & Effects
Primary Stats
- Health 13645 (+2000)
- Vitality 1116 (+200)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3559 (+1532)
- Power 2392 (+1476)
- Critical Hit 46% (+46%)
- Precision 1873 (+957)
Secondary Stats
- Agony Resistance 35 (+35)
- Burning Duration 20% (+20%)
- Condition Damage 250 (+250)
- Condition Duration 25% (+25%)
- Critical Damage 49% (+49%)
- Damage 1167 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 737 (+737)
- Healing Power 200 (+200)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs undead
- -10% damage from undead
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:712
- Precision:466
- Ferocity:466
- Agony Resistance:35
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set II
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Upgrade Item Details
For day use Force + Accuracy. Use Strength instead of Accuracy for pugging, doing open world, or doing Fractals without a PS Warrior on your Hammer set but stick with Accuracy for GS. You will want to stack perception and swap out since you can have a perception on your underwater set and maintain stacks.
Use Skale Venom for Fractals
V. Basic Gameplay
Use projectile defense, blind spam, binding blades to group mobs, condition removal, and keep that prot going. This is why you bring a Guardian in a group. Do rotations to optimize on DPS when perma prot isn't needed.
Main Skill Rotation
Only use hammer bash between chains.
GS + Hammer Bursting
GS + Hammer Bursting Short Fight
Hammer + Mace/Focus
Always finish hammer chain before swapping. Try to use symbol of faith first when on mace to work in a second right when swap comes up. It does a lot of the damage while on mace just like the symbol on hammer does with hammer.